RollerCoaster Tycoon 3




Gameplay Information :


Like the previous games in the series, RollerCoaster Tycoon 3 is a strategy and simulation game in which players manage all aspects of an amusement park by building or removing rides, scenery and amenities, placing shops and facilities, adjusting the park's finances, hiring staff, and keeping the park visitors, known as "peeps", happy.RollerCoaster Tycoon 3 features two main game modes. The career mode features scenarios where players must accomplish goals, such as impressing a visiting celebrity or attaining a certain park rating. Each scenario has three levels of objectives, which are ranked as Apprentice, Entrepreneur, and Tycoon; the higher the level, the more challenging the goal is to complete. A third of the scenarios are playable from the start, with the rest unlocked when the player completes the objectives at each level. The second mode of play is the sandbox mode. Players are given a large, empty plot of land and unlimited funds with which to build their own custom parks.[1]
RollerCoaster Tycoon 3 includes new gameplay features such as the CoasterCam, which allows players to "ride" roller coasters and other rides,[1] and the MixMaster, which allows the player to coordinate firework shows and time them to in-game music.[1]Unlike the two previous versions of the game, RollerCoaster Tycoon and RollerCoaster Tycoon 2, the guests, called "peeps", arrive in groups and show variation in gender and age, including children, teenagers and adults. A day/night cycle changes the demographics of the park's peeps; rides at night appeal to teenagers, while the daytime attracts families with children. Peeps can be harmed and injured by crashing vehicles, but will never die as they did in the previous titles, and if placed in water they will swim out. When cars derail from the tracks, they explode after a short period, whereas in the older games, they exploded on contact. Furthermore, a new feature was added in which, after a cheat code was entered, people could utilize the Peep Cam from which they could see the park through a peeps' eyes.[3] Parks now have opening and closing times, and the time of day is displayed. Scenery is divided into themes to customize parks, with western-, spooky-, science fiction-, prehistoric-, tropic (Paradise Island)- atlantis- and adventure-themed pieces.[4] Another feature is the ability to import coasters from previous games in the series into RCT3.

The game uses full 3D graphics instead of the isometric viewpoint of the previous games; this means that players can rotate and zoom the view of the park to any degree. However, there is an option to fix the camera's rotation to a preset angle, as in the previous games. 3D land shaping is also available for creating mountains and hills inside the park.


System Requirements :

Minimum : 

CPU:Pentium III or Athlon XP
CPU Speed:733 mhz
RAM:128 MB (256 MB if running Windows XP)
OS:Windows 98/ME/2000/XP (95 & NT not supported)
Video Card:32 MB Video Card with Hardware T&L (ATI Radeon+/GeForce2 or higher)
DirectX version:9.0 (included)
Sound Card:Yes
Free Disk Space:600 MB
CD-ROM:4X speed CD-ROM or DVD-ROM


Recommended :
CPU:Pentium 4 or Athlon XP
CPU Speed:1.3 Ghz
RAM:384 MB
OS:Windows XP
Video Card:64 MB Video Card with Hardware T&L (ATI Radeon+/GeForce2 or higher)
DirectX version:9.0 (included)
Sound Card:Yes
Free Disk Space:600 MB
CD-ROM:8X speed CD-ROM or DVD-ROM







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